A: If you have Martial feat, start mining a copper ore and make weapons. Through this, you can make your own tool in better material than copper, that wont break so easy. —Modesty
A: If you don’t have martial feat take up tailoring. Get yourself a special dagger from the Master Tailor and start picking flowers for your dyes! — Qel
If you intend to pursue this option, don’t EVER throw away Mithral ingots. Same for the rarer metals. Consider the requirements in terms of ingots and cross training. This may not be the Crafting Type you wish to tackle first.
A: You are actually making armors most of the time. To gain points fast, make helmets and shields whenever you can. Don’t do armors if you don’t have to. —Modesty
A: You gain points. Make them until the option is green and throw them away when you’re finished. There is one armor you use them for, which you probably never will craft. —Modesty
A: No, but you’ll get frustrated and the bane for all animals around the place you craft. The only real reason for becoming a master armorcrafter is to make some special magical armors you can’t do otherwise. (This is not true in Diff or Revenge). —Modesty
A: This is a primary skill, and so goes to 400. —Scipio
A: Tinkers are your friend when it comes to these, search one out so you can make that special bow you’ve just been dying to have! (or dying because you didn’t have it!) —Scipio
A: You must make one of the two last bows (blue/red on the list) to get the last point. Even if you fail, you might get rewarded with the point you lack —Modesty
A: The Fletching Skill, unlike other ATS crafts in Nordock, only goes up to around 260, so if your wondering why there is nothing left to make to improve, that’s why! (Greater cold are the best anyway, IMO) — Scipio
A: Fletching doesn’t have to cost the world, there are critters around that drop what you need to make the higher end arrows (except shafts…yeah your gonna have to pay the 12gp). Get a weaponcrafting friend (or take it up yourself) to make you iron arrowheads, and even mithral ones too! Have your friends keep an eye out for essances, your going to need LOTS, and everyone you don’t have to buy saves hundreds of gp. —Scipio
A: To make a shaft, you can chop the raw wood off of a certain common tree with a woodcutters axe. Use a fletcher’s bench to turn that wood into a shaft. High damage with your axe will help you shatter those trees into the bundles of splinters needed for your shafts. —Javaman
A: Assuming forging means your blacksmithing skill, this is a secondary skill and so only goes to 200.—Scipio
A: This question is a matter of opinion, I have had great success in waiting till I get ingots out of every 7 or 8 out of 10 pieces of ore before reducing the flame. —Scipio
A: This is a secondary skill, and so only goes to 200. —Scipio
A: Keep in mind that some gems are much more rare then others, but trust that you can find them if you look hard enough. Remember also that destroying other high level gem deposits may cause them to respawn as a different type of gem. If you destroy ruby and emerald deposits (through mining them or otherwise) you may be rewarded with a diamond deposit for your trouble! —Scipio
A: Rumour has it that Dwarves like to sit on top of gems, you might try looking under them. —Scipio A: If you’re an absolute beginner, take a stroll north of Benzor. If you’re and absolute beginner drow, head east. If youre an abolute beginner duergar, poor you…—Modesty
A: Well you could always sell them to other players, take up jewlery making, or sit back and admire you collection! —Scipio
A: Some items need perfect cut gems, rubies and emeralds for bows for instance, so save them for that —Modesty
A: The maximum value for Jewelcrafting is 400, as with most primary skills. —Javaman
A: No, but wonderous crafters have been known to sell such things during the Fair. —Javaman
A: The maximum value for mining, as with most secondary skills, is 200. —Javaman
A: No, using two axes at once will not increase the speed you mine ores or gems. However, when an axe breaks, it’s sometimes handy to be holding another in your other hand, ready to go! —Javaman
A: No, you are not doing too much damage. A rock will never break due to the sheer damage from a pickaxe. Other factors determine how much ore/gems the rock will yeild, and when the rock will shatter. —Javaman
A: Higher-end ores are naturally to be found underground. However, if you have trouble finding what you need, you might ask a Dwarf, or if you think you’ll survive the encounter, you can try asking a Drow. Dwarves and Drow are known to cherish such metals. Where to find higher-end gems has been hinted at in the Gemcutting FAQ —Javaman
A: Tailoring, like fletching, does not go to 400. The maximum skill in tailoring is 360. —Javaman
A: There is no flower for black dye that I am aware of. However, there is a source of black dye itself, out there in the world of Nordock. Look around and explore and you might find it. Be sure to bring your tailoring dagger with you on your travels. Alternatively, you can craft other things, and bypass black dye altogether. —Javaman
A: The option for lesser boots looks green, but there are items within that are still blue. Have a look there. —Javaman
A: Unlike other secondary skills, the maximum value for tanning is 190. —Javaman
A: The sewing kit will allow you to sew special bags and boots, using your tanning produce. Tanning is the only secondary skill that can produce an end product. Enjoy. —Javaman
A: You started a new try before you got the item in your inventory. The sewing kit is a bit nasty in this. Never begin to make a new item before you see the information about a failure or retrieval of an item. —Modesty
A: Have a look at the options you now have with your sewing kit. You will find several items that will allow you to progress further in tanning. The recipe for the top item however, is a closely guarded secret. —Javaman
A: Once you have sufficient skills, you will be able to fix even ruined hides. A good tanner never wastes a hide! —Javaman A: The best option is to cooperate with another tanner. If a beginner ruins a hide, a tanner in mid points can use it one more time to try to make a skin. This way, you get most out of each skin carried back with much effort. —Modesty A: Keep them in a chest in Mulrok until you are enough proficient to tan them. —Modesty
A: Tinkering, as with most primary skills, has a maximum value of 400. —Javaman
A: I can’t answer this directly, as it would be a spoiler. However, it might help to know that goblins and gnomes are well known for their tinkering skills. –Javaman
A: You can find them on all sorts of creatures across Nordock. As with the fletching craft, it’s a good idea for you to save essences whenever you find them. It can save you a great deal of gold. However, to purchase essences directly, be sure to talk to a Master Bowyer merchant. He will have what you need. —Javaman
A: I can’t say if you are or not. But be warned that tinkering is very difficult to master. Many crafters, myself included, consider it to be by far the most difficult craft. Some say that the god who created Nordock, created tinkering to warp gnomish and goblin minds, to match their twisted bodies. —Javaman
A: Be sure to talk to a weaponcrafter. She will be able to make you what you need. —Javaman
A: You might consider checking the local magic shops. They are known to deal with curiousities such as this. Also, certain dwarves are known to have developed a fondness for tinkering… —Javaman