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Towns and Hamlets
Mainland areas
The Islands
The capital of the realm is Brosna. Brosna is the administrative center of Nordock and the seat of its government, the Duke of Brosna. Though expensive and crowded, Brosna still manages to offer a decadently luxurious lifestyle to those with the money to afford it and a cold cell in a dark dungeon to those who can’t. Life for the underpriviledged is just as a difficult as it is comfortable for the rich, but the large amount of available jobs, the high salaries and the organised services of the city still attract a disproportionate part of Nordock citizens to Brosna. The north of the city is dominated by the elite and high society, while the south part of the city is reserved for the working class.
Benzor is the starting point for all new surfacer(non drow and non Duerger) characters. Walk around and see where you can sell and buy things. Different merchants have different wares. Dont miss Argyle McCabe at the docks if you are totally new. He needs a lot of missions done.
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A small village with major problems with undead on one side and goblin raiders on the other. In Epic you can go here by boat.
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A small village in the far north with an inn where you can take a rest in a safe place. North of Tobaro lies the Great northern forest, a dangerous place for all.
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In both Epic and Classic, this is the place where you go and meet people, since Benzor is a bit big and it’s easy to get lost.
A dangerous trail for all who wants to mingle with halflings. You find it if you go through the west gate in Benzor.
The east-west road carries you through these wide-open plains. more...
An open plains of rolling hills, mostly farmland. Rumors of dangerous dungeons and Underdark access tunnels run amok in Sholo Village here.
A small village in the Sholo Plains. The nearby cemetery strangely attracts adventurers of all sorts. more...
A dangerous forest that contains a well-traveled crossroads heading to the north. more...
This road leads from the east-west road in Trommel Woods to the north, eventually taking travelers to Tobaro.
North of Brosna, this is a dangerous path that is not to be taken lightly. more...
A place for all metal crafters. Its easiest to go here by boat from Brosna.
The mining area, but beware of the orcs from the Pitiunk clan that hunts the hills.
Semli has a nice inn here, and its a good place for fledgling metalcrafters.
South of Miner’s Rest extends the vast expanse of the swamps of T’Rel. Not much is know about these unhealthy and fettid marshlands. Few dwarven prospectors venture into the swamps and even less return…
A dark, wooded area that leads to two major dangers in Nordock: the Drow and a path south leading to mysteries only told by the dead. more...
These highlands in the north of Nordock are home to and ruled by Barbarian Tribes. more...
A swamp located not far from Benzor. Infamous for its population of lizardmen, undead, outsiders and dragons more...
The place where you trade all the things that you make. Go here by boat from Benzor.
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A perilous place. You can go here by boat from Brosna, but be prepared to die if you are low seasoned.
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Few people come here, but it’s possible to find a ship in Benzor to take you here. Lizardmen and even worse things thrive here.
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From Mulrok Island, you can go further by boat to Kabu. Its western parts are nice, but its interior is terrible. Beware of the goblins north of Fakault.
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Only in Epic, Revenge and Difficult . A desert island, a cauldron of heat and never ending perils. The boat that can take you here is found north of Brosna, but beware of pirates.
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