Table of Contents

Galdor

Social and political structure

Ruling class

Galdor is still a feudalistic society with several rivalling noblemen. However, since the reform of Sirimon and the treaty of the 5th council, the rivalry is mostly limited to wealth and art. While it is almost impossible for the noblemen to achieve huge areas of land or have violent conflicts among each other, rivalry is still existent and nobility has found a way to take their conflicts to another level by trying to get as much influence within the guilds.
The guilds represent the second power in Galdor. While being independent from Galdor and therefore not forced into the rules made by Sirimon, they found generous supporters among the Galdor nobility, who sought a way to gain back the personal power they had before the reform. Still, no nobleman has yet achieved to take control over a guild and the complex structures of the guilds keep the influence the noblemen have on them somewhat balanced.
This led to a rather peaceful and prospering period for Galdor over the last 400 years.

Commoners

Most of Galdor citizens are somehow bound or at least connected to one of the big noble clans. While in the city itself, there can be found an independent craftsman every now and then, most are under the ruling class´ control, having to pay sometimes huge fees for their houses or materials. Still, beside some exceptions, most citizens of Galdor are at least allowed to sell the wares they produce on the local markets. The situation for the farmers is different. Almost all the land surrounding Galdor belongs to either the guild or a noble clan. While the most powerful families are not able to expand anymore, the smaller ones quickly absorbed the few local farmers that still owned some land. For the farmers, this means in most cases, that all they earn has to be sold to the clan, who sells it again for much higher prices. The only way to escape this was to give the land to the guilds, who, depending on the guild, sometimes take much smaller fees.
Still the number of independent and free farmer in Galdor is almost non-existent.

Organization

Galdor has no ruler in the usual understanding. Each family is responsible for their part of the city and its surroundings. Still, any decision concerning at least two of the clans or problems between one of the clans and an outside party are to be brought before the Galdor council. Every 5 years a chairman (or woman) is elected by the council, the Kylarch. The Kylarch represents Galdor in the Kaerthia council and is the first to be contacted if problems between two or more families occur. However, the Kylarch can only make suggestions. If no solution is found, the decision is given to the whole council. Furthermore, the Kylarch decides on what the Galdor tax income is spent. Taxes are only paid by the noble families, and each of them is responsible where to get this income from, but actually it is taken from the farmers, merchants and craftsmen. The Kylarch is responsible on spending that gold in the improvement of the Galdor infrastructure, expansions, etc. The problems that occur are evident. As the land doesn’t belong to the Kylarch, but to the clans, one-sided investments will quickly lead to discontent among nobility. Beside that, the Kylarch has little power. However, the council can decide to give the Kylarch full command over Galdor troops and inner politics for a temporary limited amount of time if the city is in danger. But except Sirimon in 1551, no Kylarch has been given this privilege, yet.
The Kylarch resides in the Galdor palace, where both the Galdor council and the Kaerthia council, if called, is held. During the 5 years, the Kylarch is, officially, not allowed to take care of his or her family affairs, but has to install a deputy, which usually is a close relative. However this is not handled very strict, so usually the Kylarch stays responsible for his clan, even if not obviously.
The current Kylarch is Lady Cryshania from the house of Leonalley. The council is also responsible to control if the rules made by the reform of Sirimon are obeyed and to punish those who break it. Because of the growing influence of the guilds, there are parties within the council longing for new rules on who is allowed to be in.
The Galdor government is still fragile. Long lasting rivalries are still evident. Nevertheless, the past 400 years have showed no remarkable conflict.

History of Galdor