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The problem with Dev Crit is...

Posted: Tue Oct 08, 2013 5:35 am
by Wulf
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Re: The problem with Dev Crit is...

Posted: Tue Oct 08, 2013 7:30 am
by Valikar
We are well aware of how dev crit works. It also has a wonderful bug that allows you to be a victim or dev crit even if you have immunity to death. Only immunity to critical strikes prevents dev crit from working.

Re: The problem with Dev Crit is...

Posted: Tue Oct 08, 2013 4:07 pm
by Wulf
You seem to have missed the humor here Valikar. A missclick killed a party member in less than a second. The gods decided to give th guy his life back. He wanted to know how much XP he was worth.

:lol:

Re: The problem with Dev Crit is...

Posted: Thu Oct 10, 2013 9:36 am
by Beard
@Valikar it's not a bug, immunity death is only against spells, death from massive damage or failing the save against dev crit is similar to vorpal weapons, you're just dead.

Re: The problem with Dev Crit is...

Posted: Fri Oct 11, 2013 10:50 am
by Valikar
-I- consider it a bug.. because i hate that feat.

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Posted: Fri Oct 11, 2013 10:54 pm
by PokeChop
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Re: The problem with Dev Crit is...

Posted: Sat Oct 12, 2013 7:05 am
by FooLing
Q: The problem with Dev Crit is...
A: Careless traveling companions? ;)

Re: The problem with Dev Crit is...

Posted: Sat Oct 12, 2013 8:19 am
by Wulf
:lol:

Re: The problem with Dev Crit is...

Posted: Mon Oct 14, 2013 4:15 am
by BlackmageMaster
Devastating Critical Hit is, in my opinion, the most grossly unbalanced Epic feat in the game, almost as bad as Epic Dodge (which still has limitations). Honestly, I'm glad it got pulled from the 3.5 ruleset, as well as seeing Heal/Harm have a CL cap. Again, just my opinion. If it was up to me, I'd have figured out how to script and modify classes for less cheese and more akin to PnP rules, but that's either here nor there.

Re: The problem with Dev Crit is...

Posted: Thu Oct 17, 2013 4:40 am
by Wulf
Nah, the most broken thing (Feat, spell and or script effect) in NwN is the knockdown effect.