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Max level epic characters of Nordock!
Posted: Mon Sep 30, 2013 11:09 pm
by Valikar
Epic characters of Nordock! Question. What kind of character are you playing? And the real question now. What area do you go to that challenges you the most? How challenging is it?
Re: Max level epic characters of Nordock!
Posted: Tue Oct 01, 2013 1:22 am
by berylgreen
Wow...my highest is 30, no help from here! Phoenix and Zarcoff have some, not sure about others here.

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Posted: Tue Oct 01, 2013 1:47 am
by PokeChop
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Re: Max level epic characters of Nordock!
Posted: Tue Oct 01, 2013 1:57 am
by Valikar
How hard are those mobs for you? Do they give you trouble? Is it a question of how may heal pots you have?
Re: Max level epic characters of Nordock!
Posted: Tue Oct 01, 2013 5:30 am
by BlackmageMaster
My shapeshifter, level 36/37 (it's in there somewhere), has little trouble dealing with most encounters. About the only things that scare me with him are crossing the Glacial Spreads (but I have my ways around that environment!), and anything with Dev. Crit (looking at a certain frosty monarch, mostly). Haven't touched Northern Orcs/Minotaurs enough to test the water, sure as hell am not going to try the Elder Wyrm any time soon.
I think it's mostly because the class versatility makes most encounters trivial, even ones that I really shouldn't be doing alone.
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Posted: Tue Oct 01, 2013 6:12 am
by PokeChop
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Re: Max level epic characters of Nordock!
Posted: Wed Oct 02, 2013 2:20 am
by Wulf

The question is how much can be changed and still have Nordock be Nordock?
My wishlist for Nordock...
*Remove the Weapon Specialization requirements from Dev Crit. It doesn't limit the popularity of the feat, or boost the use of pure fighters as a class as was intended. This requirement only limits the diversity of characters that players want to play.
*Add on to the tailoring, tanning, and tinkering sections of the ats system to make them more desirable
*Add a greater diversity of quality weapons (+4 and +5 with bonus damage), either through the epic store or crafting system. Again the current situation limits the diversity of the characters people want to play.
*I hesitate to say to modify an existing area, because I do not like how some of the revamped areas (do not) flow. However, there are a lot of areas that could be modified to scale up higher and become more visited.
*A good flowing epic level "run" plausible reason for what WILL be repetition. Not killing a named Giant King for the thousandth time. A long flowing, challenging area(s) with a beginning, an end, and maybe a chance of loot.
In short, I like the idea of a server that offers a viable method of play for all classes, at all levels.
Re: Max level epic characters of Nordock!
Posted: Thu Oct 03, 2013 10:43 pm
by ShadowDancer
PokeChop wrote:
I'm working on a Neutral Character, either a transfer of a former RR Samurai, Siago Takahashi or a complete rebuild. Either way I plan to slow play him once he gets in the 20s so he can group adventure with other mid levels.
Poke
He needs his geisha *nodnod* and no you dirty-minded ones out there, before WWII made them into ..... well girls for hire, it was the only profession a single Japanese girl could engage in if she did not wish to marry or her family was too poor for her to marry, they were well educated in many aspects, arts, philosophy, politics, even able to play a rather challenging game of chess... many wealthy men paid just for their company to talk about things their wives were not able to talk about.
Re: Max level epic characters of Nordock!
Posted: Fri Oct 04, 2013 6:36 pm
by raradra
Valikar wrote:Epic characters of Nordock! Question. What kind of character are you playing? And the real question now. What area do you go to that challenges you the most? How challenging is it?
No one else wants to chime in and have a say?
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Posted: Sat Oct 05, 2013 11:02 am
by PokeChop
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