Re: Devestating Critical
Posted: Mon Jan 05, 2015 2:58 pm
Personally, I find the fact that attack rolls are not in the calculation the main weakness.
Most fighter feats get more successfull with high attack rolls/bonus.
Fortituding vs attack rolls would of course be even way more rediculous than it is now, so Im not proposing that. Im pointing at the problem that the calculation is the same for all rolls.
If you manage to score a critical with on your last and lowest attack of the round with a super cruddy number just because the enemy has low AC, the enemy still saves against 10+halflevel+strbonus.
Somehow attack roll and perhaps even weapon size should be included (like the other combat feats).....where only criticals with high attack rolls at high level with high str get the DC into numbers that are challenging to fortitude.......
or discipline since most other combat feats take that skill to resist. Discipline can also be increased beyond fortitude, though it would leave non-discipline classes even more chanceless than they are now. Who knows it originally was discipline and they changed it to give nondiscipline classes a chance.
This (including attack roll+bonus in calculation) would favor the pure fighter (with greatsword for example) with less attacks per round, less critical range but higher attack scores than for instance dualwielding munchkin builds that do not have highest attack bonus but go for "exploiting" having as many attacks per round and largest crit range as possible. A crit on a low and last roll of the round would yield a very low DC that would be very survivable.
Only allowing devcrit rolls on succesfull criticals with the FIRST ATTACK OF THE ROUND .....could be an option.......but maybe we can disect the calculation more to reveal unbalance in the numbers.
greets,
Xillie
Most fighter feats get more successfull with high attack rolls/bonus.
Fortituding vs attack rolls would of course be even way more rediculous than it is now, so Im not proposing that. Im pointing at the problem that the calculation is the same for all rolls.
If you manage to score a critical with on your last and lowest attack of the round with a super cruddy number just because the enemy has low AC, the enemy still saves against 10+halflevel+strbonus.
Somehow attack roll and perhaps even weapon size should be included (like the other combat feats).....where only criticals with high attack rolls at high level with high str get the DC into numbers that are challenging to fortitude.......
or discipline since most other combat feats take that skill to resist. Discipline can also be increased beyond fortitude, though it would leave non-discipline classes even more chanceless than they are now. Who knows it originally was discipline and they changed it to give nondiscipline classes a chance.
This (including attack roll+bonus in calculation) would favor the pure fighter (with greatsword for example) with less attacks per round, less critical range but higher attack scores than for instance dualwielding munchkin builds that do not have highest attack bonus but go for "exploiting" having as many attacks per round and largest crit range as possible. A crit on a low and last roll of the round would yield a very low DC that would be very survivable.
Only allowing devcrit rolls on succesfull criticals with the FIRST ATTACK OF THE ROUND .....could be an option.......but maybe we can disect the calculation more to reveal unbalance in the numbers.
greets,
Xillie