It is a pleasant day, a rare day. The village has seen more than her fair share of attacks – pirates from the sea, risen dead from the old churchyard, bears and wolves from the surrounding forest. For now, the sun shines, a warm breeze caresses the face. Still, there is an underlying sense of dread. An evil older than this fair village lurks on the edge of consciousness. Somewhere deep under the catacombs beneath the old chapel, lies something…
The old, elven magistrate calls for his daughter. “I need you to round up whoever you can, and travel to the city of Benzor. Avoid Brosna, we will find no help from that quarter.” He does not need to mention that the Duke has never supported this small, unimportant village. “Gather any of the idle youth, and check the Glowing Lantern Inn for any others without work. This will give them all something to do, and may bring some a bit of gold and glory.” He continues, “I know that your mother would wish this, rest her soul, since she was our staunchest defender…” his voice wavers, then trails off for a moment. He then clears his throat to continue, “We are not strong enough to defend ourselves any longer. Seek the Guard Captain in Benzor, Henroid Tucker is an old friend. Ask him if he can spare us a regiment of guards. Even several strong men would help. Now go, child.”
//I have not thought up a name yet, but here are my rules:
1) One class, all the way. No multiclassing, at all.
2) No twinking. None. No, not even a bag or "starting" gold. Trades with other group members are fine. DM gifts are fine, if given directly to this character. See the part about no twinking at the beginning of the paragraph. Twinking means giving your lower level character items from your own higher level character, or from other higher level characters. Your low level character would have no possible, realistic way of meeting your high level character, ever. And in real life, how many millionaires take pity on you, and gift you? Not many.
3) Starting level cap of 10, per suggestion from another DM who might interact with us. If we behave.
4) Crafting is encouraged. You do not have to, but it does help to keep you busy. And will be needed, later on, when we might decide to take on a certain nasty undead thing, who thinks he is all that.
5) Loot rules: If you are in a party, designate one looter, and then split the proceeds at the end of the adventure. Free for all looting is unfair to most party members. (There is always one loot hog. Not in this group, thanks.)
6) You must choose a RP name. No numbers, no weird symbols. One ' is okay. Or a hyphen. Also, please do not use titles, unless they are a humble descriptive of a villager-type character. So and so "the Untested", or so and so "the Meek". No "the Strong", "the Brave", "the Great" or any other description that has not been proven. "the Fishmonger" and similar are fine, LOL!
7) Surface races are allowed. Svirfneblin is allowed, perhaps the family works in this small village.
More later.
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