Search found 25 matches
- Wed Jun 10, 2015 2:06 pm
- Forum: Bug Reports
- Topic: Spell: Charm Person vs giants
- Replies: 16
- Views: 12928
Re: Spell: Charm Person vs giants
Proposed humanoid definition: Assumption; the **** Person spells is suggestion/compulsion spells that were invented by a human wizard. And thus works on creatures that have an adaptive mindset of or similar to that of humans. Even though some undead have retained their humanoid reasoning (see Vampir...
- Wed Jun 10, 2015 12:48 pm
- Forum: Bug Reports
- Topic: Spell: Charm Person vs giants
- Replies: 16
- Views: 12928
Re: Spell: Charm Person vs giants
Interesting. If that was the case then logics dictates that all the other enlisted races is not humanoids either. Take a look in the toolset, they have class levels as humanoid, monstrous .. even human/dwarven/elven NPCs have levels as commoners. Most of them not a single level in any true class. If...
- Tue Jun 09, 2015 11:16 pm
- Forum: Bug Reports
- Topic: Spell: Mass Charm false advertisment
- Replies: 1
- Views: 2302
Spell: Mass Charm false advertisment
Mass Charm is described as an aoe version of Charm Monster*, but is scripted as an aoe Charm Person**. Not only do the spell description claim it to be an aoe Charm Monster, so do Forgotten Realms wikia do as well. * Charm Monster do not have any racial constraints. ** Charm Person have a racial con...
- Tue Jun 09, 2015 11:11 pm
- Forum: Bug Reports
- Topic: Spell: Charm Person vs giants
- Replies: 16
- Views: 12928
Spell: Charm Person vs giants
Charm person do not effect giants as a race. This is odd as Forgotten Realms classifies them as humanoids.
There is an if constraint in the script that only lets through a selection of races.
There is an if constraint in the script that only lets through a selection of races.
- Tue Jun 09, 2015 10:08 pm
- Forum: Bug Reports
- Topic: Issue: Darkness and faction reputation
- Replies: 5
- Views: 4646
Re: Issue: Darkness and faction reputation
I admit that I was thinking in a macro level. To spare DMs from resetting the module every time anyone accidentally touch a "helping" friendly NPC with an none lethal AOE. Thinking that the caravan ox situation to only be an indicator of the bigger problem.
But it is up to you to decide.
But it is up to you to decide.
- Tue Jun 09, 2015 10:01 pm
- Forum: The Tavern
- Topic: How to find a dark bard
- Replies: 3
- Views: 6822
Re: How to find a dark bard
Step 2 continued -"Fizzlesticks!" The wizard had glamored himself close to an ogre patrol to unleash the spell of mass charming. But all the spell did was alert them of his presence. He quickly flinged a petrifying curse on the ogre mage that was in charge and unleashed a wave of burning p...
- Tue Jun 09, 2015 12:13 am
- Forum: The Tavern
- Topic: How to find a dark bard
- Replies: 3
- Views: 6822
Re: How to find a dark bard
Step 2, the delivery. If the wizard knew who the recipient were, this would be all be pointless. Funny, but pointless. However, there were these aforementioned entities that did. One, a Rakshasa at the gateway tavern seemed to want the dark bard dead. Or that the bard was actually dead? The conversa...
- Tue Jun 09, 2015 12:08 am
- Forum: The Tavern
- Topic: How to find a dark bard
- Replies: 3
- Views: 6822
How to find a dark bard
A certain wizard growing bothered about strangers assuming that he knows the identity of a certain bard. He knows many bards, it is one of his enjoyments to visit the bard district. The familiar is ever so pleased when he buys her the Everclear candy that is sold there. This is beside point! - The b...
- Thu Jun 04, 2015 5:33 pm
- Forum: Bug Reports
- Topic: Issue: Darkness and faction reputation
- Replies: 5
- Views: 4646
Re: Issue: Darkness and faction reputation
Suggestion Appendum: It would certainly not hurt if nw_i0_generic lines 1216 through 1222: AdjustReputation(oIntruder, OBJECT_SELF, -100); if(GetIsFriend(oShouter)) { SetIsTemporaryEnemy(oIntruder); ClearActions(CLEAR_NW_I0_GENERIC_834); DetermineCombatRound(oIntruder); } Was made less harsh similar...
- Thu Jun 04, 2015 5:22 pm
- Forum: Bug Reports
- Topic: Issue: Darkness and faction reputation
- Replies: 5
- Views: 4646
Re: Issue: Darkness and faction reputation
I suggest that we take code like this in all none lethal spells/effects (web, shadow web, stinking cloud, darkness, hold etc) that only causes a temporary discomfort: if(GetIsFriend(oTarget)) { SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DARKNESS, FALSE)); } if(!GetIsFriend(oTarget)) { ...