Search found 82 matches
- Sun Oct 30, 2016 4:41 pm
- Forum: General Discussion
- Topic: Elf Mercenary Death Magic
- Replies: 4
- Views: 5369
Re: Elf Mercenary Death Magic
Not one of our changes, no. Nothing we're working on has been added to the mod yet. The stuff we're doing is server wide and involves core system changes, so we can't just micro add them to the current live mod. What you describe sounds more like a DM jumping in and spicing things up. The revamp tea...
- Thu Oct 27, 2016 7:18 pm
- Forum: General Discussion
- Topic: beta test upcoming! (quick update)
- Replies: 6
- Views: 6675
beta test upcoming! (quick update)
Don't freak out and go running to the strip server just in case. The new mod is not going live until every new stuff is there. However, bulk of areas should be ready to go in the next few days for testing. Like I always say, I'm the most open DM here and I don't go all mysterious on players. What yo...
- Tue Oct 25, 2016 4:42 pm
- Forum: General Discussion
- Topic: Time to stop... Time Stop!
- Replies: 18
- Views: 17119
Re: Time to stop... Time Stop!
@Wulf Fixing it doesn't require a major mod update. However, a major mod update is on development right now, like I mentioned in another thread it's the biggest update the mod has ever seen, and just because of the nature of the update, the time stop issue fixes itself. That's why I asked for patien...
- Mon Oct 24, 2016 3:11 am
- Forum: Server Related
- Topic: Duergar spell resistance?
- Replies: 6
- Views: 6195
Re: Duergar spell resistance?
Gray Dwarf: +2 Con, -4 Cha Immunity: Paralysis Immunity: Poison +4 Move Silently +1 Listen +1 Spot Spell Like Ability: Invisibility 1/day This is how it should work, it goes according to the D&D ruleset. If it's not working that way, the big update will fix it. And maybe add something else too....
- Mon Oct 17, 2016 2:49 pm
- Forum: General Discussion
- Topic: Help removing ATS and switching to CNR
- Replies: 5
- Views: 6011
Re: Help removing ATS and switching to CNR
Thanks Foo! That's exactly what I was asking for. I can do my own list while I delete stuff, but chances are that I delete something, get distracted by the dogs, my girlfriend or my boss and then I forget to add the info. If the players help out with this, we reduce the chances of Widard and I missi...
- Sun Oct 16, 2016 4:27 am
- Forum: General Discussion
- Topic: Time to stop... Time Stop!
- Replies: 18
- Views: 17119
Re: Time to stop... Time Stop!
The issues mentioned here should be fixed with the big update. I've played on Classic since 2004, started DMing in Epic about a year ago, probably more. I'm aware of the problems, they are one of the points regarding the big update. All I ask is patience, I'm sure I'll leave you with other issues, b...
- Sun Oct 16, 2016 4:14 am
- Forum: General Discussion
- Topic: Help removing ATS and switching to CNR
- Replies: 5
- Views: 6011
Re: Help removing ATS and switching to CNR
I think you misunderstood, I don't need an inventory of everything, I probably know where most of the stuff is. However, Phoenix did add a bunch of stuff that I'm unaware of, and it's possible that my memory fails and I can't remember certain things, like trees. If you don't want to take notes and p...
- Fri Oct 14, 2016 6:36 pm
- Forum: The Tavern
- Topic: Damn you, Richard Uther!
- Replies: 3
- Views: 7118
Re: Damn you, Richard Uther!
Whoever put Widard and myself to work on the Nordock module deserves the death penalty. You simply don't put two insane people working together. *nudges Raradra* I'm talking to ya, you Oh so sane woman
- Fri Oct 14, 2016 6:30 pm
- Forum: The Tavern
- Topic: Damn you, Richard Uther!
- Replies: 3
- Views: 7118
Re: Damn you, Richard Uther!
ROFL Alistair is my ray of sunshine! Tehehhehehh, teeeeeeehhehehhehee!
- Fri Oct 14, 2016 2:06 pm
- Forum: General Discussion
- Topic: Help removing ATS and switching to CNR
- Replies: 5
- Views: 6011
Help removing ATS and switching to CNR
I'm not asking for help in the sense of "get into the toolset and help me", it's more of a brainstorm type of help that I need. The clean up process should be straight forward in the sense of removing all scripts and all blueprints associated with it. However, all the NPCs that have dialog...